REAL-TIME LIGHTING

MICHAEL MCDONALD

Michael, Magic Matter’s Director and Founder, is an expert and specialist in the field of real-time lighting, rendering, and optimisation across all game platforms. With a celebrated career journey that spans the AA to AAA gaming spectrum, he has thrived in Senior and Lead Lighting Artist roles at esteemed studios such as Liquid Swords, Avalanche Studios, Deep Silver FISHLABS, HOLOGATE and Massive Entertainment (Ubisoft), where he worked on the highly-anticipated game, ‘Avatar: Frontiers of Pandora’.

LIGHTING SHOWREEL

Thsi video shows examples of Unreal Engine 4 and 5 environment lighting, which features a collection of both real-time raytracing and baked lightmap pipelines. The 3D models used are purchased assets, specifically selected to ensure the focus was on look development, mood boards, lighting, composition, and art direction.